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Published Games

    Polar Panic

Polar Panic is a top-down 2D shooter game. This was a Game Jam submission that I collaborated on with another developer using Unity. We ranked 15th overall out of 239 total entries.

Notable features include:

  • Collaborative project using Git & Github

  • Created in less than 6 days

  • Designed and programmed game using a given theme and special item to incorporate

  • Programmed player, enemy and objective logic

  • Designed UI elements

  • Utilized C# for scripting

  • Rapid prototyping and debugging

  • Maintained coding notes, organization and communication with fellow developer

  • Branch merging and merge conflict resolution with Github

  • Balanced gameplay by playtesting and iterating adjustments

Trapped (VR)

Trapped is a VR Puzzle/Horror Escape Room game I created using Unity. I programmed the game using C# and Unity's XR Interaction Toolkit package. The player must solve puzzles and run from a monster to escape.

Notable features include:

  • Grab and Socket Interactables

  • Horror elements and clues utilizing Gaze Interaction

  • Open and close cabinets and lockers to find items inside

  • Ray Interaction with 2D UI elements for game menus

  • Utilized XR Plugin Management to create VR experience

  • Took existing scene assets and used Level Design skills to create a unique experience.

  • Interactable Events and Animations

  • Designed XR Origin, controller inputs, movement and teleportation

  • Lock and key interactions

  • Lighting and Sound design to enhance horror experience

  • Programmed Gameplay by creating interactable objects, puzzles, menus, clues and a monster.

  • Universal Render Pipeline

Tunnel Gunner

Tunnel Gunner is a 2D shoot-em-up style game that I created using Unity and programmed with C#. The player must shoot through waves of enemies and defeat the final boss.

Notable features include:

  • Programmed UI and Menu elements

  • Programmed player and enemy movement and attacks

  • Balanced and improved game features based on feedback

  • Created 4 unique enemies , 6 unique powerups, 1 final boss

  • Utilized physics engine of Unity for collision and detection

  • Prototyped and wrote code to turn design concept into a playable game

  • Programmed a spawn manager to control level progression, enemies and powerups. 

  • Maintained code quality, organization and debugging standards

  • Created custom VFX and animations such as screen shake and visual damage indicators

  • Programmed and designed post-processing effects to change as game progresses

Austin Young © 2024 - All Rights Reserved

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